![cubik pro armor cubik pro armor](https://i.ytimg.com/vi/GktryTJ75CA/maxresdefault.jpg)
The only way to truly fix the issue is by editing Falloutw.exe directly, either through hex-editing or Assembly (ASM) edits.ĭetails Likely what it will need is to replace the current code with a jump to a new location (and possibly NOP of the rest of the original code) and this new code will run proper checks for all ammo stats including AC-Mod, DR-Mod, DT-Mod.Whether or not this fixes the issue, or has any effect at all, is disputed. Simply changes to the ammo stats via the corresponding Proto files.Possible fixes for this issue consist of:
#Cubik pro armor mod
Unfortunately, the development team did not make Fallout as easy to mod as Fallout 2, and thus Celestial's AP ammo mod is the only that exists for Fallout 1 that is specifically designed to fix the issue. Cubik Media has an estimated 65 employees and an estimated annual revenue of 12.4M. Various ammo mods exist for Fallout 2 to address this issue such as Cubik's Ammo Mod and YAAM (Yet Another Ammo Mod). Cubik Medias headquarters is located in Berkeley, California, USA 94704. (This has been tested by Sduibek and Wasteland Ghost, likely by many others as well.)įallout 2 has similar issues although is not as broken as Fallout in this regard. click the 'done' button in minecraft, because minecraft has to reload the resource pack folder. copy per drag'n drop the Wolion1283D.zip or Wolion643D.zip from your Download Folder into the recently opened windows 'resourcepacks'. Current consensus is that the ammo calculations in the executable for Fallout 1 are bugged, thusly not taking into account the DR and AC modifiers properly. click on 'Open resource pack folder', a new windows opens, named 'resourcepacks'.